For a couple years now, maxwelljoslyn.com has been sorely in need of a facelift and some new functionality for user-friendliness. Over the last few weeks I've finally gotten around to that, and if you're reading this, you're on the new version of the site.
The rest of this post is a showcase comparing what the site looked like before and after mid-September 2026, for the sake of future visitors (including me).
A Better Homepage
The homepage is a better experience for new and returning readers alike. "Greatest Hits" comes first, is updated for 2026, and is slimmed down to make room for a photo gallery! After that, we segue cleanly into new posts.
For historical content, this book is strong, and it effectively forms a man-on-the-ground narrative from the battles of the Chosin Reservoir campaign of the Korean War. But considered purely on writing quality, it's only decent. For instance, the author has a strange and persistent love of comma-splicing clauses that are nowhere near full sentences. I can accept it as a stylistic quirk, but it makes for uneven reading.
You (and long-time readers) know that I've long been questing for the staggering potential we can unlock by committing to fully computer-based gameplay. But I've tended to overlook the immersive potential of full real-time visual feedback. I gestured at that in my master's thesis but didn't fully pursue that particular thread.
Your recent experiment with Keep on the Borderlands image generation, and some work I've done on interactive battlemaps, have got me thinking again about how to more thoroughly integrate visuals into computerized play. Thanks for stirring the pot further here. Maybe you were the only one in five decades until yesterday, but make space on the bandwagon for Joey and me!
I've imported my old blog, 21st Century D&D, into this website, tagging the posts with "21stcenturydnd".
I wrote that blog during the second half of undergrad, give or take. While doing QA on the import program, I reread all the posts to gauge how I've changed since 2016-2018.
I've improved as a programmer and game designer, and there are ideas in those posts that turned out to be dead ends, or which are chiefly of historical interest as signposts for how far I've come. Yet there's a reassuring and comforting continuity between what I was thinking then, and what I've accomplished since.