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In reply to “Charging & Violence” by Alexis Smolensk

I am loving this series on the charging rules. I always found your previous rules somewhat difficult to wrap my head around; now you've made them clear. I especially like the logic of player characters, since they're not subject to morale rolls, making for the best chargers!

Review of You Can See Everything

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What I love about this movie is that it’s simultaneously a 3-hour documentary and a 3-hour episode of a Nathan Fielder TV show. His fingerprints are all over it in the best possible way.

Unsphere v0.2.0

New

  • You can now duplicate workouts and exercises. A "Duplicate" button on the workout page copies the entire workout (notes, timezone, and every exercise) into a new draft workout with today's date. Within a given workout, each exercise row now also has its own "Duplicate" button to re-enter the same exercise more quickly. (#18)

Improvements

  • When selecting distances or weights, units are now grouped into customary and metric sections. (#24)
  • Every dropdown list is now alphabetized, including movements, units, and movement kinds. (#14, #24)

Fixes

  • Feedback can no longer be submitted twice: the submit button disables after the first click. (#13)

In reply to “Water Works” by Alexis Smolensk

I have managed to scare my party completely off of going underground ever again (or so they say) after 5-6 sessions which took place over only a handful of game days but, due to various absences, took a few months to play out in real time. Almost every session, if there is any possibility that they think I might be trying to lure them into a cave, they will talk about how nerve-wracking that experience was. "It felt like we were down there forever!"

I don't mind having to come up with dungeons that are mostly above ground, though you can be sure I'll find a way to get them back down below somehow. At which point I'm going to try my hardest to make my caves more interesting, and this kind of info is just what I need. Thanks, Alexis.