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Unsphere v0.2.0

New

  • You can now duplicate workouts and exercises. A "Duplicate" button on the workout page copies the entire workout (notes, timezone, and every exercise) into a new draft workout with today's date. Within a given workout, each exercise row now also has its own "Duplicate" button to re-enter the same exercise more quickly. (#18)

Improvements

  • When selecting distances or weights, units are now grouped into customary and metric sections. (#24)
  • Every dropdown list is now alphabetized, including movements, units, and movement kinds. (#14, #24)

Fixes

  • Feedback can no longer be submitted twice: the submit button disables after the first click. (#13)

In reply to “Water Works” by Alexis Smolensk

I have managed to scare my party completely off of going underground ever again (or so they say) after 5-6 sessions which took place over only a handful of game days but, due to various absences, took a few months to play out in real time. Almost every session, if there is any possibility that they think I might be trying to lure them into a cave, they will talk about how nerve-wracking that experience was. "It felt like we were down there forever!"

I don't mind having to come up with dungeons that are mostly above ground, though you can be sure I'll find a way to get them back down below somehow. At which point I'm going to try my hardest to make my caves more interesting, and this kind of info is just what I need. Thanks, Alexis.

In reply to “And now I have to eat crow...” by Alexis Smolensk

"Frustrated but not bored" certainly matches how I was feeling during the exploration phase of that session. But I think it's reasonable for D&D rules, and on-the-fly DM decisions, to sometimes produce those emotions in the players. We committed ourselves, at least temporarily, to doggedly attempting something that we knew would be difficult given our characters' current capabilities. Alexis can't make us tramp up and down Hungarian hillsides all day in real life, but the game has been tuned so that attempting that action during play will make us feel a lot like how we'd feel in real life after a day of hard tramping with nothing (yet) gained. I appreciate that.

Review of Spy Game

Full StarFull StarFull StarHalf StarEmpty Star

I liked the movie, but feel some of the elements didn’t gel together. Can’t put my finger on why.

Robert Redford plays Muir, a CIA field agent who handles defectors and informants. Brad Pitt plays his young protege, Bishop, who refuses to obey the principles of spy tradecraft.

The opening scene has Bishop getting captured by the Chinese during an unsanctioned / rogue rescue operation. Muir gets pulled in by CIA bigwigs to help them understand Bishop and how he thinks, so the movie spends most of its runtime detailing, through flashbacks, how Muir and Bishop came to work together, only to have a falling out.

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